KOFFE - News

KOFFE is a 2D fighting game engine compatible with KOF'91.  Written in Object Pascal, it's very configurable: it's possible to change all character definitions, backgrounds, sounds and graphics.

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Hi there...

(20/01/2016 10:01)

Two years without news is bad, so here I am.

If you're one of these that looks at the code, then you know I was working on the project in the last months. I was rebooting the project (once again) and I know it's not good idea, but old code was a mess and I commited several mistakes and bad decisions. I was working on Allegro.pas to (almost) finish with branch 4 and I learned a lot by using it in my 2 entries of Ludum Dare, and I wan to apply all that in the engine.

Engine is far to be complete, but I want to have a playable one before the end of this year.

Hi there...

(20/01/2016 10:01)

Two years without new is bad, so here I am.

If you're one of these that looks at the code, then you know I was working on the project in the last months. I was rebooting the project (once again) and I know it's not good idea, but old code was a mess and I commited several mistakes. I was working on Allegro.pas to (almost) finish with branch 4 and I learned a lot by using it in my 2 entries of Ludum Dare.

Engine is far to be complete, but I want to have a playable one before the end of this year.

New SVN repository

(28/10/2013 06:10)

Some time ago SourceForge movedtheir SVN repository to a newer server system. Unfortunatelly I was too bussy to check it and do the moving apropriatelly.

Today I did fix it. Please, check it and tell me if there's any mistake.


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